Kevin Parichan
kevin@parichan.com
Bay Area, California
Skill Summary

• Over 20 years of software development experience
• Custom application design and development
• Porting between platforms
• iOS, Macintosh, Android, Windows APIs
• Xcode, Android Studio, Microsoft Visual Studio
• Swift, Kotlin, Objective-C, Java, C/C++
• UIKit, AppKit, Android Jetpack, Firebase
• Git/Github, Bitbucket, Subversion
Experience

GoPowerEV / Employee / 2020-Present
Developed iPhone and Android apps for a consumer to start and monitor EV charging sessions using the GoPowerEV charging infrastructure. Also developed iPhone and Android apps for installers, used during the configuration of charging hardware and location setup. The apps make use of NFC to communicate with the GoPowerEV hardware and the camera to scan QR codes and barcodes. The Amplify library is used for Amazon Cognito and user authentication.
suitX / Consultant / 2020-2021
Provided development support for their Android app which is used to configure their Phoenix medical exoskeleton via Bluetooth. Tasks included improving and cleaning up the user interface, as well as investigating and fixing various issues.
Cureatr / Employee / 2013-2020
Developed iPhone and Android apps that provided HIPAA-compliant secure messaging for medical professionals, and also included patient care, and medication information and analysis. iPhone app enhancements included custom view controller transitions, and Dark Mode, Dynamic Type, and accessibility support. Android app enhancements included support for LiveData and ViewModels, and transitioning to AndroidX.
Catch.com / Consultant / 2011-2013
Part of team that developed various mobile products, such as Catch Notes for Android and iOS, and Compass for Android. Tasks included updating interface elements and note syncing, localization support, and custom app theming available via in-app purchase.
Edmodo / Consultant / 2010
Developed iPhone and Android apps which acted as a portal to the Edmodo website, letting teachers and students stay connected and share information. The app communicated with the Edmodo servers using a RESTful interface.
Shutterfly / Consultant / 2006, 2008-2010
Developed iPhone and iPad apps which provided a user experience similar to the native Photos app, allowing users to browse their Shutterfly photo albums, present them in a slideshow, and upload new photos to their account.

Updated iPhoto and web browser upload plug-ins to run natively on Intel-based Macintosh computers. The plug-ins provided a Mac-like user experience for uploading pictures to Shutterfly accounts.

i5works / Owner-Partner / 2002-2010
Developed entertainment software for multiple platforms. Projects included porting games from the Windows platform to the Mac OS. This included titles such as Call of Duty 4, LEGO Star Wars, Command & Conquer Generals, and SimCity 4. The company also developed custom applications, such as Comic Life for Windows.
Aspyr Media / Consultant / 2002
Part of team that ported Ghost Recon for Windows by Red Storm Entertainment to the Mac. Product made use of OpenGL, QuickTime, DrawSprocket, and Carbon Events, and supported both Mac OS 9 and Mac OS X.
Equilibrium / Consultant / 2001-2002
Part of team that developed DeBabelizer Pro 5 for Mac OS X using Carbon APIs. Product was used for automating media production, with features to edit, optimize, and convert any number of images, animations, and video frames.
Bear River Associates / Consultant / 1996, 1998, 2002-2003
Part of team that ported BART QuickPlanner to the Pocket PC. Product was created using Microsoft eMbedded Visual C++ and the Microsoft Foundation Classes.

Part of team that developed Sun Community Server, a collection of servlets running on a Java web server that provided an Internet based “community” which allowed users to participate in any number of discussion groups.

Developed spreadsheet-like database interface for a Mac application where cells could contain text, numbers, graphics, popup menus, and check boxes. Made extensive use of drag and drop to reorder, resize, and delete cells and columns. Cells could also contain calculated values based on others cells.

Varcon Systems / Consultant / 1996-1997, 1999-2001
Part of teams that ported various games from Windows to Mac, including Vampire: The Masquerade by Nihilistic Software, Rainbow Six and Rogue Spear by Red Storm Entertainment, and Civilization II by MicroProse.

The games were built using a mix of native and 3rd party libraries, such as OpenGL and DrawSprocket for graphics, QuickTime and Bink for video, QuickTime, Sound Manager, and OpenAL for audio.

Learning In Motion / Consultant / 1995-1997
Developed a Mac color painting library for Knowledge Forum application. Included standard painting tools such as brushes, shapes, lasso and marquee selections, with full undo support. Also included custom features such as fully editable floating text and highlight objects.

Developed Book Exchange for Mac, a book report application for students to share information about books that they had read. Included a card catalog of books to browse and a virtual desktop where students could leave reports that they were currently working on.

PointCast / Employee / 1995
Developed HTML parser and viewer using PowerPlant to be included in PointCast Network browser.
Berkeley Systems / Employee / 1993-1995
Developed Expresso Calendar and Address Book. Acted as Mac OS Technical Lead and was responsible for maintaining and expanding the Macintosh portion of Expresso's cross-platform application framework which included support for graphics, files, sound, user interface, and printing.
Farallon Computing / Employee / 1990-1993
Developed StarCommand, a Mac OS network management product which managed repeaters, routers and other hardware products.

Built various technology demos, including a class library to support the core suite of AppleEvents, a file transfer utility, a real-time chatting application, a paint program with the ability to have multiple users simultaneously drawing together, and a background printing utility.


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